Goodbye Customer: Loyalty, Costs, Complexity, and Recovery

by Pete Abilla on August 22, 2009

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poka-yoke, mistake proof, fail proof, drugs, embeda, lean, six sigma, cost to recover a customer, customer recovery function, customer service, customer solutions, loyalty, net promoter scoreGoodbye Customer.

That is sometimes what we say, without knowing the full costs and burden that proposition means on the business.  Ironically, businesses are often unaware that their actions are pushing the customer away while at the same time trying to recover and retain them through expensive customer retention programs.  Metaphorically, this is like pushing the customer away and pulling the customer back — at the same time.  It is no wonder that customers have had enough.

Businesses push the customer away and pull the customer back — at the same time!

Awareness is the missing piece.  Shmula.com has developed a simple framework that can serve as a helpful model for the true costs to the business and the burden on the customer — because of our push/pull activities.

abilla-shmula-customer-recovery-function

The function above attempts to highlight the relationship between costs, complexity, loyalty, customer touches or interactions, and recovery.

Our example shows an interaction between a customer and a website, but it could be an interaction between customer and anything: a device, a brick-and-mortar store, or any other business.

  1. Customer interacts with a company website for commerce
  2. Customer has a a question or problem, she searched the Help Pages or engages in some site self-help
  3. Customer has not resolved her concern, so she engages the live chat service
  4. Customer orders item, maybe.  At some point, Customer has another concern, causing her to call the company
  5. Customer interacts with Intravoice Response System (IVR), a form of automated self-help
  6. Customer maybe interacts with a human
  7. More Customer Interaction. . .

At each point above, there is an opportunity for Customer retention and recovery, but there is a cost.  Indeed, the Recovery Curve is such that the costs of recovery increases as there are more interactions, while at the same time decreasing customer loyalty.

The Goal is to Reduce Interaction

Aza Raskin, the Head of User Experience at Mozilla Labs1, and a good friend of shmula.com, has said:

the fundamental goal of interaction designers is to reduce interaction

From a customer’s perspective, they want to find something to buy, buy it, and move on.  Indeed, proponents of Lean Thinking would clearly agree and so would the customer.

From the perspective of Lean Thinking, we think of Reducing Interaction as the reducing “non-value added activities” — activities that the customer would consider waste.

When There is Added Interaction

If there has to be a recovery activity, then the quality of that recovery activity must have the goal of increasing Loyalty.  Doing this has a three-fold purpose:

  1. The sooner the business can resolve a customer concern, the better
  2. If (1) is satisfied, it prevents further unnecessary interactions, prevents further costs, and preserves or increases loyalty
  3. If (2) is satisfied, then this could potentially mean incremental revenue in the future from a repeat customer

A Case Study

Amazon.com clearly subscribes to the “Reduce Interaction” mantra.  I can share many stories, but I won’t to preserve confidentiality.  Zappos.com, on the other hand, has taken a stance on the “When there is Added Interaction” front by making Service a key differentiator and it has clearly helped them win market share.  Now, both Amazon.com and Zappos.com are one big family.

Another Case Study

My experience at Home Depot has gained some popularity and will now be part of an upcoming book — details later.  In that experience, I sent a tweet explaining my recent experience at Home Depot.  That tweet quickly made its way to Facebook and the rest of Twitter.  Home Depot communicated with me via their resident Twitter-er and then things ended there, without resolution.  Clearly not a closed-loop feedback.

Home Depot has a call center, thousands of customer service representatives, and now a team of Twitter agents that monitor social media channels.  When things don’t go well, costs grows and loyalty decreases.  The framework above clearly describes my experience and the experience of most customers.

Reminder

Companies often speak in terms of Features, Shiny Objects, and the like.  Companies often call this “Innovation” or some other buzz word.  From a customer’s perspective, their mental model is this:

I won’t really remember your features or their details, but I’ll remember how I felt; I’ll remember my experience — both the good and the bad.

So, let’s design our products, services, and our business on behalf of the customer.  Many people and businesses forget this simple fact; let’s get grounded in the customer — that is good for the customer and good for business.

Photo Credit 2

  1. Aza Raskin is the son of Jef Raskin, the inventor or the Macintosh.  Aza is the Head of User Experience at Mozilla Labs.  Aza has been interviewed by shmula.com and that interview can be found here.
  2. photo credit

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{ 18 comments… read them below or add one }

shmula August 22, 2009 at 5:33 am

blog post: goodbye customer http://is.gd/2tusa

This comment was originally posted on Twitter

shmula August 22, 2009 at 5:45 am

@jowyang would love your reaction to this http://is.gd/2tusa

This comment was originally posted on Twitter

fxtrans August 22, 2009 at 7:51 am

Goodbye Customer: Loyalty, Costs, Complexity, and Recovery http://tinyurl.com/nqqull (via @backtype)

This comment was originally posted on Twitter

shmula August 22, 2009 at 8:21 am

blog post: Goodbye Customer: Loyalty, Costs, Complexity, and Recovery http://tinyurl.com/nuxp23

This comment was originally posted on Twitter

Greg Glockner August 22, 2009 at 8:24 am

I can see how this will work for interactions that are not face-to-face, such as online or phone. Where does this go for face-to-face customer interaction – retail, banking, hospitality, travel, or even government agencies?

openvoicepbx August 22, 2009 at 11:57 am

Goodbye Customer: Loyalty, Costs, Complexity, and Recovery | shmula: Home Depot has a call center, thousands of .. http://bit.ly/117knb

This comment was originally posted on Twitter

Dan Markovitz August 22, 2009 at 3:46 pm

It’s true that Zappos goes out of their way to make customer interaction enjoyable, but I’d argue that the Amazon approach is better: customers don’t want to have to interact with the company. If they do have to, yes, it should be enjoyable and easy. But most people (at least the people I know) don’t want to be friends with Tony Hsieh or Jeff Bezos or Phil Knight: they want their product/service and never want to think about it again.

A consumer contacts the company because something is *wrong*, not because something is right. If you can eliminate all the wrong stuff, customers won’t need to call, and you won’t have to work so hard to make the subsequent interactions easy and pleasant — because there won’t be any.

Taking this line of logic to the nth degree, spending money on making those interactions as easy as can be is a waste of money that the customer doesn’t want to pay for. After all, if it’s right the first time, you don’t need such a fancy call center with so many employees.

Brad Fredricks August 23, 2009 at 2:16 am

brilliant execution of example.

Thanks for that golden nugget.

B

shmula August 23, 2009 at 7:06 am

@cydtetro it depends on the nature of those interactions, of course: http://is.gd/2uUkU

This comment was originally posted on Twitter

shmula August 23, 2009 at 11:53 am

tip @Techmeme http://bit.ly/1b0ihn
, Goodbye Customer

This comment was originally posted on Twitter

jocatorres August 24, 2009 at 3:12 pm

“the fundamental goal of interaction designers is to reduce interaction” http://bit.ly/BkbuB

This comment was originally posted on Twitter

shmula August 24, 2009 at 3:37 pm

self-promotion alert: Goodbye Customer http://is.gd/2wTY3

This comment was originally posted on Twitter

Tim August 26, 2009 at 5:39 am

The shmula Recovery Function is damn fantastic. It makes sense. What is amazing is that the probability of establishing a relationship goes down the more touches there, which is contrary to popular view, but you make a very strong case for it.

Another thing is that each of the groups attempting to recover the customer relationship probably don’t even know each other or are aware of each others’ efforts — they don’t coordinate. This is certainly true at my company, the biggest internet auction house in the world — eBay. But, then again, eBay is full of the smartest people in the world who don’t know how to do anything :)

eBay sucks — we all miss you shmula, we’re all drowning at eBay since you quit. Quitting eBay was one of the smartest things you ever did — everybody hates working here, but stays anyway. Nice working environment, huh?

Shaun Moran August 26, 2009 at 6:25 am

Every business process exists in order to attain a goal. In some cases a touch point can be considered a defect because it is needed in order complete that particular instance of the business process e.g. helping a customer complete a payment transaction.On the other hand some business processes have the customer touch point built into the process as it is required to execute the business process without defect and get the org closer to it’s goal e.g a customer phones a home shopping Channel. It all depends on knowing what the outcome (ouput) of the interaction with the customer will be and what the effect the interaction will have on the customer. My 2 cents.

shmula August 26, 2009 at 9:28 am

@KathySierra speaking of interaction, interested in your opinion on this article on interaction & customer economics http://is.gd/2A3LK

This comment was originally posted on Twitter

shmula September 7, 2009 at 10:12 pm

the goal of interaction design is to reduce interaction http://is.gd/31bs6

This comment was originally posted on Twitter

p_jayadeep September 7, 2009 at 10:15 pm

RT: @shmula: the goal of interaction design is to reduce interaction http://is.gd/31bs6

This comment was originally posted on Twitter

Sendsider November 11, 2009 at 6:49 pm

Experience is everything in customer relationships.

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